Thursday, September 6, 2007
Kabbadi Cops
The Canadians playing Kabbadi a 4000 year old indigenous sport of India.
Kabaddi Cops, a short film by Greg Cote documents the amazing spectacle of white Canadian police officers - shorn of their uniforms and guns - clad only in shorts forming rings on the playing field, hands raised, moving as blithely as ballet dancers and yet as sleekly as tigers in the fierce kabaddi dance of raiders and defenders. It is the only non-Asian kabaddi team anywhere in the world.
Greg Cote choose a group of local punjabi residents of Ontario as the opposition.The film was inspired by the efforts of Inspector Barry Dolan who in 2002 came up with the Police Kabaddi team to ease tensions and bring about harmony and trust between the police and the South Asians, after a protest against racial profiling at the Peel police station.
The south asians residing there are always negatively taken by the police officers.They are often misunderstood and are the prime suspects for petty crimes and vandalism..
Greg Cote himself being a police officer tries to deal with this sensitive issue.
Cote says the film is his attempt to amplify the voices of a few officers attempting to bring about change within their own police department and to make police departments more user friendly for the visible minority immigrant. Kabaddi Cops showed recently at the IAAC Film Festival in New York where it won the best short documentary award and also won over Salman Rushdie: "The idea of a bunch of Canadian policemen learning kabaddi in order to integrate with the Asian community is something I wish to see!"
Meanwhile Dolan who had formed his Kabaddi players from his own police department has also formed a women's police kabaddi team.
Wednesday, September 5, 2007
Rules of Kabbadi
Raid's Time
A raider shall be entitle to 30-Seconds to touch a player of the opponent team or being touched from the time he cross the gateline and back to his court. If a raider touching any defender or having touched by a defender touches the gate line with any part of his body or crosses it without infringement of these rule within 30-seconds, he shall be awarded one point. If defender (stopper) holds the raiderin his 'Pala' during and up to those 30 seconds, a point shall be awarded to the stopper. The raider has option/right to give up struggling within or the expiration of that 30 seconds period however in that case a point will be awarded to the stopper (Defender).
Touch
The touch means the contact by or with any part of the body of a raider or defender.
Raid
When a raider goes from his court into the court of the opposing team, it is called a raid. NO RAIDER SHALL BE ALLOWED TO GO AS A RAIDER MORE THAN TWO CONSECUTIVE TIMES.
Struggle
When a raider touches a defender or a defender touches a raider, it shall be called a struggle.
Misconduct
The committing of a prohibitory foul shall constitute a misconduct. Abusing and shouting onto other teammate, opponent teammate, referee, anymember of the organizing committee and member of federation constitute misconduct and there will be disciplinary action shall be taken against such player.
Warning
Showing of a card (Yellow, or Red) to a player by the Umpire during a match shall be treated as a warning to a player for his misconduct.
Yellow Card
Any player who repeats minor misconduct shall be liable for a Yellow Card. Such players shall be liable for two to five minutes suspension from the play at the discretion of the Umpire.
Red Card
Any player who repeats misconduct or behaves during a match or otherwise commits a major violation of these rules shall be liable for disqualification for the rest of the match/tournament at the discretion of the Umpire AND THE ONTARIO FEDERATION.
Hold a Raider
During the struggle between Raider and the Stopper all other player of defendant return to the raider's court until the 30 second expires. It shall be called a "hold" by the defender.
Successful Raid A successful raid shall be one when a raider, after touching any of defender reaches his court or home safely within 30 seconds.
The side that wins the toss has the choice of the court or the raid, In the second half, the side is changed and the side that had not sent the raider first sends its raider first. The game in the second half continues with the same number of players as there were at the end of the first half.
A player is out if any part of his body touches the ground outside the boundary. If an anti or anties who have gone out of bounds, hold the raider, the raider is not out. On the contrary, the anti or anties who've gone out of bounds are declared out.
When only one or two players of a team are left and the captain of the team declares them out in order to bring in the full team, the opponents will score as many points as there were players just before declaring, as well as two extra points.
The players who are out are revived in the same order in which they had gone out.
In a match, each team has twelve players; seven take the ground at a time and the remaining five are reserved.
The duration of a match is of two halves of 20 minutes each in case of men and 15 minutes in the case of women, with a five-minute break in between. The courts are changed after interval.
The side that scores the highest number of points at the end of the game is declared the winner. If there's a tie, two extra periods of five minutes each are played immediately. The game in the extra time is continued with the same number of players, as there were at the end of the second half.
A raider shall be entitle to 30-Seconds to touch a player of the opponent team or being touched from the time he cross the gateline and back to his court. If a raider touching any defender or having touched by a defender touches the gate line with any part of his body or crosses it without infringement of these rule within 30-seconds, he shall be awarded one point. If defender (stopper) holds the raiderin his 'Pala' during and up to those 30 seconds, a point shall be awarded to the stopper. The raider has option/right to give up struggling within or the expiration of that 30 seconds period however in that case a point will be awarded to the stopper (Defender).
Touch
The touch means the contact by or with any part of the body of a raider or defender.
Raid
When a raider goes from his court into the court of the opposing team, it is called a raid. NO RAIDER SHALL BE ALLOWED TO GO AS A RAIDER MORE THAN TWO CONSECUTIVE TIMES.
Struggle
When a raider touches a defender or a defender touches a raider, it shall be called a struggle.
Misconduct
The committing of a prohibitory foul shall constitute a misconduct. Abusing and shouting onto other teammate, opponent teammate, referee, anymember of the organizing committee and member of federation constitute misconduct and there will be disciplinary action shall be taken against such player.
Warning
Showing of a card (Yellow, or Red) to a player by the Umpire during a match shall be treated as a warning to a player for his misconduct.
Yellow Card
Any player who repeats minor misconduct shall be liable for a Yellow Card. Such players shall be liable for two to five minutes suspension from the play at the discretion of the Umpire.
Red Card
Any player who repeats misconduct or behaves during a match or otherwise commits a major violation of these rules shall be liable for disqualification for the rest of the match/tournament at the discretion of the Umpire AND THE ONTARIO FEDERATION.
Hold a Raider
During the struggle between Raider and the Stopper all other player of defendant return to the raider's court until the 30 second expires. It shall be called a "hold" by the defender.
Successful Raid A successful raid shall be one when a raider, after touching any of defender reaches his court or home safely within 30 seconds.
The side that wins the toss has the choice of the court or the raid, In the second half, the side is changed and the side that had not sent the raider first sends its raider first. The game in the second half continues with the same number of players as there were at the end of the first half.
A player is out if any part of his body touches the ground outside the boundary. If an anti or anties who have gone out of bounds, hold the raider, the raider is not out. On the contrary, the anti or anties who've gone out of bounds are declared out.
When only one or two players of a team are left and the captain of the team declares them out in order to bring in the full team, the opponents will score as many points as there were players just before declaring, as well as two extra points.
The players who are out are revived in the same order in which they had gone out.
In a match, each team has twelve players; seven take the ground at a time and the remaining five are reserved.
The duration of a match is of two halves of 20 minutes each in case of men and 15 minutes in the case of women, with a five-minute break in between. The courts are changed after interval.
The side that scores the highest number of points at the end of the game is declared the winner. If there's a tie, two extra periods of five minutes each are played immediately. The game in the extra time is continued with the same number of players, as there were at the end of the second half.
Tuesday, September 4, 2007
Types of Kabaddi
In India, Kabaddi is recognized in three forms:
1. Surjeevani 2. Gaminee 3. Amar - This form of Kabaddi is played in Punjab
Gaminee
In Gaminee Kabaddi, two teams compete with each other for higher scores, by touching or capturing the players of the opponent team. Each team consists of 12 players, of which seven are on court at a time, and five in reserve. The two teams fight for higher scores, alternating defense and offense. The playing area is 12.50m x 10m, divided by a line into two halves. The game consists of two 20 minute halves, with a break of five minutes for change of sides.
The side winning the toss sends a 'raider', who enters the opponents' court chanting, 'kabaddi-kabaddi'. The raider's aim is to touch any or all players on the opposing side, and return to his court in one breath. The person, whom the raider touches, will then be out. The aim of the opposing team, will be to hold the raider, and stop him from returning to his own court, until he takes another breath. If the raider cannot return to his court in the same breath while chanting 'kabaddi', he will be declared out. Each team alternates in sending a player into the opponents' court. If a player goes out of the boundary line during the course of the play, or if any part of his body touches the ground outside the boundary, he will be out, except during a struggle.
The team scores a lona (a bonus of two points), if the entire opposition is declared out. The game then continues by putting all the players on both sides. Matches are staged on the basis of age-groups, and weight. Seven officials supervise a match - one referee, two umpires, two linesmen, a time keeper and a scorer.
Surjeevain - The 'Surjeevani' form of Kabaddi is played under the Kabaddi Federation of India, and is governed by its rules and regulations. In the 'Surjeevani' form of Kabaddi, one player is revived against one player of the opposite team who is out. i.e., one out, one in. The duration of the game, the number of players, the dimensions of the court, etc. have been fixed by the Kabaddi Federation of India.
Amar - In the 'Amar' form of Kabaddi, whenever any player is touched (out), he does not go out of the court, but stays inside, and one point is awarded to the team that touched him. This game is also played on a time basis, i .e the time is fixed. This form of kabaddi is played in Punjab, Canada, England, New Zealand, USA, Pakistan and Australia. In the Amar form of Kabaddi, each team consists of 5-6 stoppers and 4-5 raiders. At one time, only 4 stoppers are allowed to play on the field. Every time a stopper stops the raider from going back to his starting point, that stoppers team gets 1 point. on the other hand, every time the raider tags one of the stoppers and returns to his starting point, his team gets one point. At one time, only one of the stoppers can try to stop the raider. If more than one touch the raider, an automatic point is awarded to the raider's team. If the stopper is pushed out by the raider or vice versa, then the team whose member is still in the field gets a point. If both the raider and the stopper go out, the result is a common point, where nobody gets a point. There is a 30 second time limit for the raider from the moment he leaves until he returns to his starting point. This rule was only recently introduced (1994) after controversy with some raiders abusing the old system where they were able to struggle through a point until they ran out of breath from repeating the word kabaddi.
Sunday, September 2, 2007
KABADDI
Though kabaddi is primarily an Indian game, not much is known about the origin of this game. There is, however, concrete evidence, that the game is 4,000 year old. It is a team sport, which requires both skill and power, and combines the characteristics of wrestling and rugby. It was originally meant to develop self-defense, in addition to responses to attack and reflexes of counter attack by individuals and by groups or teams. It is a rather simple and inexpensive game, and neither requires a massive playing area, nor any expensive equipment. This explains the popularity of the game in rural India. Kabaddi is played all over Asia with minor variations.
Kabaddi is already a medal event in the Asian Games, where India have won three consecutive golds since the sport debuted at Beijing in 1990. In addition to South Asian nations, Thailand and Japan played kabaddi at the last games in Bangkok in 1998.
It was a demonstration sport at the Afro-Asian Games at New Delhi in 2001.
This game is also known by other names like Hu-Tu-Tu, Hadudu, Chhu Kit Kit and of course, Kabaddi. There are two teams, each with twelve players. The main objective of this game is that each side tries to make as many players of the opponent's team out as possible. Finally, the team that has more players left wins.
In Kabaddi, two teams compete with each other for higher scores, by touching or capturing the players of the opponent team. Each team consists of 12 players, of which seven are on court at a time, and five in reserve. The two teams fight for higher scores, alternating defense and offense. The court is as large as that for a dodge ball game. The game consists of two 20-minute halves, with a break of five minutes for change of sides. The kabaddi playing area is 12.50m x 10m, divided by a line into two halves. The side winning the toss sends a 'raider', who enters the opponents' court chanting, 'kabaddi-kabaddi'. The raider's aim is to touch any or all players on the opposing side, and return to his court in one breath. The person, whom the raider touches, will then be out. The aim of the opposing team will be to hold the raider, and stop him from returning to his own court, until he takes another breath. If the raider cannot return to his court in the same breath while chanting 'kabaddi', he will be declared out. Each team alternates in sending a player into the opponents' court. If a player goes out of the boundary line during the course of the play, or if any part of his body touches the ground outside the boundary, he will be out, except during a struggle.
Saturday, September 1, 2007
England defeats India
In the Natwest trophy the fourth one day international match between India and England reached a critical moment when India looked certain to win the match.however England players never lost their and ultimately won the game in the last overs.
Earelier India won the toss and decided to bat first.However India lost some regular wickets and they were all out for 212.Yuvraj top scored with 71.
Scorecard for England Runs
AN Cook b Khan 0
MJ Prior c Powar b Agarkar 4
IR Bell b Agarkar 24
KP Pietersen c Piyush Chawla b Agarkar 18
PD Collingwood run out (Singh/Dhoni) 47
A Flintoff c Yuvraj Singh b Agarkar 5
OA Shah c Karthik b Powar 8
RS Bopara not out 43
SCJ Broad not out 45
Extras (lb 5, w 13, nb 1) 19
Total (7 wickets; 48 overs) 213 (4.43 runs per over)
Did not bat JM Anderson, MS Panesar
Earelier India won the toss and decided to bat first.However India lost some regular wickets and they were all out for 212.Yuvraj top scored with 71.
Scorecard for England Runs
AN Cook b Khan 0
MJ Prior c Powar b Agarkar 4
IR Bell b Agarkar 24
KP Pietersen c Piyush Chawla b Agarkar 18
PD Collingwood run out (Singh/Dhoni) 47
A Flintoff c Yuvraj Singh b Agarkar 5
OA Shah c Karthik b Powar 8
RS Bopara not out 43
SCJ Broad not out 45
Extras (lb 5, w 13, nb 1) 19
Total (7 wickets; 48 overs) 213 (4.43 runs per over)
Did not bat JM Anderson, MS Panesar
Thursday, August 30, 2007
India Vs England.
The ongoing one day international match between India and England is in a critical situation.Winning the toss India decided to bat first but it backfired on them.Saurav Ganguly was the first person to go as he fell to Anderson caught by Bell.He scored 9.The next to follow was Karthik.Dravid too fell cheaply.Sachin and Yuvraj then steadied the Indian innings.Sachin scored 55 before being caught by Flintoff of the bowling of Pietersen.Yuvraj was the top scorer for India with score of 71.
Stuart Broad claimed career-best figures of 4 for 51, including the wicket of Yuvraj Singh, as India were bowled out for 212 at Old Trafford.Zaheer Khan and Piyush Chawla played some good cricket in the end and helped India to a respectable score.England are yet to bat.
India innings (50 overs maximum)
SC Ganguly c Bell b Anderson 9
SR Tendulkar c Flintoff b Pietersen 55
KD Karthik c Prior b Broad 4
R Dravid c Prior b Flintoff 1
Yuvraj Singh b Broad 71
MS Dhoni b Panesar 13
AB Agarkar c Prior b Broad 6
RR Powar c Bell b Broad 7
Piyush Chawla not out 13
Z Khan c Collingwood b Anderson 20
RP Singh c Bopara b Anderson 0runs
R Dravid c Prior b Flintoff 1
Yuvraj Singh b Broad 71
MS Dhoni b Panesar 13
AB Agarkar c Prior b Broad 6
RR Powar c Bell b Broad 7
Piyush Chawla not out 13
Z Khan c Collingwood b Anderson 20
RP Singh c Bopara b Anderson 0runs
Extras(lb 4, w 8, nb 1)13
Total(10 wickets; 49.4 overs)
212
212
INDIA wins the Nehru Cup .
India played some excellent game and won the ONGC Nehru Cup Football tournament.It was a rare international football title for India.The other team was Syria.A packed house cheered the Indian team and its players.
The Indians matched the opponents in every aspect of the game.Indian striker Baichung Bhutia did not score but the paved the way for a priceless strike.N.P. Pradeep scored for India in the 44th minute.From Syria striker Maher Al Sayed and defender Ali Dyeb played some excellent game.But ultimately they conceded the match to India.
The visiting side played the second half with ten men as Wael Ayan felled Surkamar Singh in a moment of madness.The Indian defence was excellent and was well defended by the man of the match Mahesh Gawli .The victory fetched India $40,000 with the entire money to be distributed among the players.ONGC contributed a similiar amount to the victorious Indian team.
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