Raid's Time
A raider shall be entitle to 30-Seconds to touch a player of the opponent team or being touched from the time he cross the gateline and back to his court. If a raider touching any defender or having touched by a defender touches the gate line with any part of his body or crosses it without infringement of these rule within 30-seconds, he shall be awarded one point. If defender (stopper) holds the raiderin his 'Pala' during and up to those 30 seconds, a point shall be awarded to the stopper. The raider has option/right to give up struggling within or the expiration of that 30 seconds period however in that case a point will be awarded to the stopper (Defender).
Touch
The touch means the contact by or with any part of the body of a raider or defender.
Raid
When a raider goes from his court into the court of the opposing team, it is called a raid. NO RAIDER SHALL BE ALLOWED TO GO AS A RAIDER MORE THAN TWO CONSECUTIVE TIMES.
Struggle
When a raider touches a defender or a defender touches a raider, it shall be called a struggle.
Misconduct
The committing of a prohibitory foul shall constitute a misconduct. Abusing and shouting onto other teammate, opponent teammate, referee, anymember of the organizing committee and member of federation constitute misconduct and there will be disciplinary action shall be taken against such player.
Warning
Showing of a card (Yellow, or Red) to a player by the Umpire during a match shall be treated as a warning to a player for his misconduct.
Yellow Card
Any player who repeats minor misconduct shall be liable for a Yellow Card. Such players shall be liable for two to five minutes suspension from the play at the discretion of the Umpire.
Red Card
Any player who repeats misconduct or behaves during a match or otherwise commits a major violation of these rules shall be liable for disqualification for the rest of the match/tournament at the discretion of the Umpire AND THE ONTARIO FEDERATION.
Hold a Raider
During the struggle between Raider and the Stopper all other player of defendant return to the raider's court until the 30 second expires. It shall be called a "hold" by the defender.
Successful Raid A successful raid shall be one when a raider, after touching any of defender reaches his court or home safely within 30 seconds.
The side that wins the toss has the choice of the court or the raid, In the second half, the side is changed and the side that had not sent the raider first sends its raider first. The game in the second half continues with the same number of players as there were at the end of the first half.
A player is out if any part of his body touches the ground outside the boundary. If an anti or anties who have gone out of bounds, hold the raider, the raider is not out. On the contrary, the anti or anties who've gone out of bounds are declared out.
When only one or two players of a team are left and the captain of the team declares them out in order to bring in the full team, the opponents will score as many points as there were players just before declaring, as well as two extra points.
The players who are out are revived in the same order in which they had gone out.
In a match, each team has twelve players; seven take the ground at a time and the remaining five are reserved.
The duration of a match is of two halves of 20 minutes each in case of men and 15 minutes in the case of women, with a five-minute break in between. The courts are changed after interval.
The side that scores the highest number of points at the end of the game is declared the winner. If there's a tie, two extra periods of five minutes each are played immediately. The game in the extra time is continued with the same number of players, as there were at the end of the second half.
Wednesday, September 5, 2007
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1 comment:
wow,good one.but your are mis some rule..bonus ,cross line
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